Yesterday, Valve released a new patch for its FPS Counter-Strike: Global Offensive. After the last update introducing new kill feed features, players were excited to see what could come next. Rumors stated that the new video game engine, developed by Valve, will be introduced in the very near future. However, it is not going to be the case for this CS:GO update. It introduced some new gameplay elements, graphic enhancements, and a better user interface.
Players saw from time to time grenades having a weird behavior. This update is now correcting this anomaly. Now, grenades are less likely to phase through doors when thrown into nearby players, and have improved collision when bouncing near the ground around player’s feet. Also, this patch has corrected the problem of players being stuck on mid-air grenades.
Image credits to Vikings Riding Polar Bears
Following the last update, the kill feed will now display players that have been killed by C4 explosions.
In a quest to make the game more and more stable, a few enhancements have been made.
– Adjusted sticker shader to reduce mip artifacts on holographic stickers at an angle.
— Optimized shadow culling frustum to prevent flickering shadows caused by renderable overflow at ultra-wide aspect ratios such as 21:9.
— Optimized texture generation by giving composite textures destined for models that are already rendering higher priority in the generation queue.
— Added a trailing cache of composite inputs, designed to optimize composite generation for sequences of similar jobs.
— More asynchronous texture requests are allowed per cycle, allowing composites to generate faster on some systems.
— Added an experimental graphics setting; ‘Texture Streaming’ in video options. Texture streaming allows the game to defer loading of high-resolution textures until they are needed for rendering, potentially saving a significant amount of video memory. On systems with slower disk access, streaming textures may be momentarily visible.
Other Changes in this CS:GO Patch
Players spend a lot of time waiting for the next game to start. So, Valve keeps on adding ways to personalize the lobby screen.
– Added a new Anubis main menu background movie to the game.
— Added a way for users to change their main menu background scenery.
— Split stickers and patches localization UI tokens to allow for better translations.
— Added proper HTML-escaping for custom inventory item names when applying and scraping stickers.
– Added Warhammer 40,000 Sticker Capsule featuring a variety of stickers from the Warhammer 40,000 series.
– Updated Steamworks SDK and Steam libraries to the latest versions released in May 2020.
— If the game fails to connect with local Steam Client, then users must update their version of Steam Client by selecting Steam > Check for Steam Client Updates…
This is far from what many players expected. Nonetheless, after the release of VALORANT, Valve is now upgrading its game at a fast pace.
Written by Charles FUSTER